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Pattern Play Design Contest


FLOS Pattern Play Design Contest Winners

The YLighting + FLOS Pattern Play Design Contest called on design lovers to apply the inner pattern of Marcel Wanders' new Can Can light onto unexpected places for a chance to win. We received over 200 entries from around the world showing us their most creative use of the design.
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It was a tough job to do, but Marcel Wanders, Piero Gandini (CEO of FLOS) and Sean Callahan (CEO of YLighting) selected their favorites. Congratulations to the winners, featured below.

About Marcel Wanders. Netherlands-based Marcel Wanders is known for his creations for some of the biggest European contemporary design manufacturers, such as FLOS + Moooi.
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About the FLOS Can Can. A lamp with a dual personality, Can Can's clean, linear shapes acts as the container for a sophisticated and decorative effect. Designed by Marcel Wanders for FLOS.
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Marcel Wanders' Pattern Play Contest: 1st Place

First Place. Welcome to the Marcel Wanders Can Can Labyrinth. While not a true labyrinth, it is a meditation garden constructed of 5'-6" tall box hedges, which fill the negative space of the pattern. Submitted by Gregory in Los Angeles

Marcel Wanders' Pattern Play Contest: 2nd Place

Second Place. Dalmaticancan. Submitted by Jeddah in Australia

Marcel Wanders' Pattern Play Contest: Runner Up

Runner Up. This ant glue trap introduces the Can Can pattern in a very lethal yet beautiful manner. Initially invisible to the eye, the pattern will reveal as more ants fall prey on the sticky path. Submitted by Oscar in Virginia

Marcel Wanders' Pattern Play Contest: 3rd Place

Third Place. A Can Can tea bag for a delicious blend of tea. Submitted by Alexey in Russia

Marcel Wanders' Pattern Play Contest: Runner Up

Runner Up. Can Can Living Wall. Submitted by Lauren in Pittsburgh

Marcel Wanders' Pattern Play Contest: Runner Up

Runner Up. A precious present to the cold and unloved street corner. Placement of a highly intricate and ornamental object, beautiful in essence and lovingly fabricated through a laser cutter. Submitted by Mahsa in Oakland

Marcel Wanders' Pattern Play Contest: Runner Up

Runner Up. The forgotten Pac-Man level: The game designers loved this level, but it was found that the players spent too much time staring at the level and not playing the game. Submitted by Bradley in Indiana

Marcel Wanders' Pattern Play Contest: Runner Up

Runner Up. A Marcel Wanders bicycle spoke for travel and aesthetic purposes. Submitted by Melanie in New York

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